Benutzer:Ag2gaeh/Sandkasten

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// Persistence Of Vision raytracer version 3.0 sample file. // PolyWood.pov - Wooden polyhedron hollowed by a sphere // on a grassy hilly lawn. Shows how easy it is to // create interesting shapes with CSG operations // and simple primitive shapes. // File by Eduard [esp] Schwan

  1. version 3.0

global_settings { assumed_gamma 1.0 }

  1. include "shapes.inc"
  2. include "colors.inc"
  3. include "textures.inc"
  4. include "glass.inc"
  5. include "woods.inc"

// Moi camera {

  location   <7,  3, -8.0>
  direction  <0.0,   0.0,   1.0>
  up         <0.0,   1.0,   0.0>
  right      <4/3,   0.0,   0.0>
  look_at    <0,     0,     0>

}

// Some Light just above the horizon for a long shadow light_source {

 <20, 6, -60>
 color White

} light_source{<60, 6, -20> color White}


// The Cloudy Blue Sky sphere {

 <0, 0, 0>, 10000
 pigment
 {
    Bright_Blue_Sky
    scale <4000, 600, 1000>
 }

}


// The Hilly Grassy Land plane {

 y, -2
 pigment { color red 0.2 green 3.0 blue 0.4 }
 finish
 {
     crand 0.025 // a little randomness to hide the rather severe color banding
     ambient 0.1
     diffuse 0.7
     roughness 1
  }
  normal { bumps 0.5  scale 10 }

}



union{

      #include "trizyk4_pov1.pp"
      rotate <-90, 5, 0>
      translate <-2, 0, -1.5>
      pigment{color Green}
  pigment {
     wood
     turbulence 0.04
     colour_map {
       [0.0 0.4  color red 0.8 green 0.4 blue 0.2
                 color red 0.8 green 0.4 blue 0.1]
       [0.4 0.5  color red 0.1 green 0.3 blue 0.1
                 color red 0.1 green 0.3 blue 0.2]
       [0.5 0.8  color red 0.1 green 0.3 blue 0.2
                 color red 0.8 green 0.4 blue 0.1]
       [0.8 1.0  color red 0.8 green 0.4 blue 0.1
                 color red 0.8 green 0.4 blue 0.2]
                 }
     scale <0.2, 0.2, 1>
     rotate <45, 0, 5>
     translate <2, 2, -4>
         }
  finish {
     // make it look wood-like
     ambient 0.15
     diffuse 0.6
     // make it a little bit shiny
     specular 0.3 roughness 0.01
     phong 0.3 phong_size 60
  }

} union{

      #include "trizyk4_pov2.pp"
      rotate <-90, 5, 0>
      translate <-2, 0, -1.5>
     pigment { color Red }
  finish {
     specular 0.75
     roughness 0.085
     ambient 0.15
     diffuse 0.6
     reflection 0.02
  }
  }



union{

      #include "trizyk4_pov1.pp"
      rotate <-90, 15, 0>
      translate <2.8, 0, 0.8>
      pigment{color Green}
  pigment {
     wood
     turbulence 0.04
     colour_map {
       [0.0 0.4  color red 0.8 green 0.4 blue 0.2
                 color red 0.8 green 0.4 blue 0.1]
       [0.4 0.5  color red 0.1 green 0.3 blue 0.1
                 color red 0.1 green 0.3 blue 0.2]
       [0.5 0.8  color red 0.1 green 0.3 blue 0.2
                 color red 0.8 green 0.4 blue 0.1]
       [0.8 1.0  color red 0.8 green 0.4 blue 0.1
                 color red 0.8 green 0.4 blue 0.2]
                 }
     scale <0.2, 0.2, 1>
     rotate <45, 0, 5>
     translate <2, 2, -4>
         }
  finish {
     // make it look wood-like
     ambient 0.15
     diffuse 0.6
     // make it a little bit shiny
     specular 0.3 roughness 0.01
     phong 0.3 phong_size 60
  }

} union{

      #include "trizyk4_pov2.pp"
      rotate <-90, 15, 0>
      translate <2.8, 1.8, 0.8>
     pigment { color Red }
  finish {
     specular 0.75
     roughness 0.085
     ambient 0.15
     diffuse 0.6
     reflection 0.02
  }
 }



// ttfn!