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{{Importartikel}} {{Short description|2018 video game}} {{good article}} {{Infobox video game | title = Kingdom Two Crowns | image = Kingdom-two-crowns-logo.png | developer = {{Unbulleted list|Noio|Coatsink|Stumpy Squid}} | publisher = [[Raw Fury]] | platforms = {{Unbulleted list| [[Windows]]|[[macOS]]|[[PlayStation 4]]|[[Nintendo Switch]]|[[Xbox One]]|[[iOS]]|[[Android (operating system)|Android]]}} | released = {{ubl|'''Windows, macOS, PS4, Switch, Xbox One'''|December 11, 2018|'''iOS, Android'''|April 28, 2020|}} | genre = [[Strategy game|Strategy]], [[Management game|management]] | modes = [[Single-player]], [[multiplayer]] | director = Gordon van Dyke }} '''''Kingdom Two Crowns''''' is a 2018 [[Strategy video game|strategy]] game developed by Noio and Coatsink and published by [[Raw Fury]]. The third entry in the ''[[Kingdom (video game)|Kingdom]]'' series, it was released on December 11, 2018 for [[Windows]], [[macOS]], [[PlayStation 4]], [[Nintendo Switch]], and [[Xbox One]], and later for [[iOS]] and [[Android (operating system)|Android]] on April 28, 2020. In the game, players control a [[Riding animal|mounted]] monarch as they attempt to defend their kingdom from monsters called the Greed. The monarch can recruit villagers that perform certain jobs, while building defenses such as towers and walls to protect against increasing [[Glossary of video game terms#wave|waves]] of Greed attacking the kingdom at night. ''Kingdom Two Crowns'' features [[Single-player video game|single-player]] and [[cooperative multiplayer]], with cooperative play enabling two monarchs to join via a split-screen. The developers originally intended for the game to act as an expansion of its predecessor ''[[Kingdom: New Lands]]''. As the expansion grew in size, the team decided to instead release it as a separate title. Series creator Thomas "Noio" van den Berg wanted to develop a new experience centered around defending structures, and decided to reduce the difficulty of the previous games' [[roguelike]] mechanics. The pixel art style was mainly used to cut time between drawing and implementing new designs in gameplay, with van den Berg particularly liking it for its [[impressionism]]. ''Kingdom Two Crowns'' received generally positive reviews for its strategic gameplay, artwork, and co-operative play, while also earning some criticism for its slow pacing. The game attracted over 300,000 players within six months of launch, and was supported by Raw Fury with a number of updates and [[Downloadable content|expansions]]. ==Gameplay== [[File:Kingdom two crowns gameplay.png|thumb|left|Two monarchs in [[Split screen (computing)|split-screen]] multiplayer, one (top) exploring and the other (bottom) inside the kingdom|alt=A screenshot of two monarchs mounted upon horses. Both are separated by a horizontal dividing the screen in half. The monarch in the top rides upon a brown horse inside a dark forest, and carries a lit torch. The monarch on the bottom rides upon a white horse behind walls of wood and stone.]] ''Kingdom Two Crowns'' is a 2D{{Explanatory footnote|Creator Thomas van den Berg referred to the level design as "one-dimensional"<ref name=":02" />}} [[strategy]] and [[Resource management (gaming)|resource management]] game presented from a side-scrolling perspective.<ref name=":0">{{Cite web |last=Lane |first=Gavin |date=2018-12-13 |title=Review: Kingdom Two Crowns - Calming Strategy Made More Accessible Thanks To Couch Co-op |url=https://www.nintendolife.com/reviews/switch-eshop/kingdom_two_crowns |access-date=2022-11-06 |website=Nintendo Life |language=en-GB |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106183205/https://www.nintendolife.com/reviews/switch-eshop/kingdom_two_crowns |url-status=live }}</ref><ref name=":1">{{Cite web |last=Burkum |first=Perry |date=2018-12-11 |title=Kingdom Two Crowns Review |url=http://www.nintendoworldreport.com/review/49136/kingdom-two-crowns-switch-review |access-date=2022-11-06 |website=Nintendo World Report |archive-date=2022-07-07 |archive-url=https://web.archive.org/web/20220707191330/https://www.nintendoworldreport.com/review/49136/kingdom-two-crowns-switch-review |url-status=live }}</ref><ref name=":3">{{Cite news |last=Praxl |first=Alexander |date=2018-12-19 |title=Kingdom Two Crowns im Test - Drei Knöpfe für den König! |language=de-DE |work=[[GameStar]] |url=https://www.gamestar.de/artikel/kingdom-two-crowns-drei-knoepfe-fuer-den-koenig,3338538.html |access-date=2022-11-06 |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106192910/https://www.gamestar.de/artikel/kingdom-two-crowns-drei-knoepfe-fuer-den-koenig,3338538.html |url-status=live }}</ref> Players control a mounted monarch who must build their kingdom, and defend it from monsters called the Greed. Gameplay takes place across a [[day-night cycle]], with the monarch exploring and building during the day, and fighting the Greed at night.<ref name=":3" /><ref name=":2" /><ref name=":4" /> Expansion is facilitated by spending gold coins, which the monarch collects and stores inside a bag.<ref name=":3" /><ref name=":4" /><ref name=":02" /> Located outside the kingdom are a number of camps, where the monarch can spend coins to hire new subjects.<ref name=":0" /><ref name=":3" /><ref name=":2">{{Cite web |last=Tailby |first=Stephen |date=2018-12-23 |title=Review: Kingdom Two Crowns - Enjoyably Minimalist Strategy |url=https://www.pushsquare.com/reviews/ps4/kingdom_two_crowns |access-date=2022-11-06 |website=[[Push Square]] |language=en-GB |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106191322/https://www.pushsquare.com/reviews/ps4/kingdom_two_crowns |url-status=live }}</ref> Once recruited, villagers remain idle until the monarch buys equipment for them, leading them to perform a specific job.<ref name=":0" /><ref name=":7">{{Cite web |last=Kelly |first=Rosh |date=2019-01-07 |title=How Kingdom: Two Crowns stumbles over itself and its ideals in co-op |url=https://www.gamerevolution.com/originals/472959-kingdom-two-crowns-co-op |access-date=2022-11-06 |website=[[GameRevolution]] |language=en-US |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106201459/https://www.gamerevolution.com/originals/472959-kingdom-two-crowns-co-op |url-status=live }}</ref> Typical jobs include builders who clear land and construct defenses, farmers that grow crops for gold, or archers that hunt animals for coin and attack enemies.<ref name=":0" /><ref name=":1" /> The kingdom is located in the center of the [[Procedural generation|procedurally generated]] level, and at night, the Greed attack it from the left and right.<ref name=":0" /><ref name=":3" /><ref name=":4" /> Monarchs have no means of self-defense,<ref name=":2" /> but can spend coins to build walls, construct towers, and hire archers to hold off the increasing [[Glossary of video game terms#wave|waves]] of enemies.<ref name=":3" /> If the villagers are not protected by walls, they can have their coins and equipment stolen by the Greed, and must be recruited again.<ref name=":0" /><ref name=":2" /> Furthermore, the Greed can take coins from the monarch, and if the player has no remaining coins, the Greed can steal the monarch's crown, causing a game over. Unlike previous entries in the series, the kingdom is not destroyed if the crown is lost. Instead, the player continues as an "heir" to their partially destroyed realm.<ref name=":3" /><ref name=":2" /><ref name=":4">{{Cite web |last=Gach |first=Ethan |date=2018-12-12 |title=Kingdom Two Crowns Doesn't Feel Like A Sequel But It's Still A Great Minimalist Strategy Game |url=https://kotaku.com/kingdom-two-crowns-doesn-t-feel-like-a-sequel-but-it-s-1831052985 |access-date=2022-11-06 |website=[[Kotaku]] |language=en |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106203329/https://kotaku.com/kingdom-two-crowns-doesn-t-feel-like-a-sequel-but-it-s-1831052985 |url-status=live }}</ref> As the monarch explores, they can encounter portals that [[Spawning (video games)|spawn]] Greed, and treasure chests containing coins or gems.<ref name=":0" /><ref name=":2" /> Gems are used to purchase upgrades for the kingdom, such as mounts that the monarch can ride on, hermits that can be hired to make new buildings, or statues that provide benefits for the kingdom's subjects.<ref name=":1" /> Additionally, each level has a shipwreck that the monarch can repair, allowing for passage between the game's five island levels.<ref name=":1" /><ref name=":2" /> As the monarch expands their kingdom across the islands, they can discover and unlock new technologies that allow for the construction of better defenses and buildings. Eventually, the technological improvements will allow the monarch to create a bomb, which is used to destroy the source of the Greed; a portal located at the far end of each level. The monarch must assemble an army to attack and destroy the portal, with their goal being the extermination of the Greed on all five islands.<ref name=":3" /><ref name=":4" /> ''Kingdom Two Crowns'' can be played in [[Single-player video game|single-player]], or through the new feature of [[cooperative multiplayer]], in which two monarchs can join via a split-screen.<ref name=":1" /> In cooperative multiplayer, both players act independently, and can share their coins by throwing them at each other. In addition, if one of the monarchs loses their crown, they lose the ability to build, but can continue collecting coins for the other player. A game over only occurs if both crowns are lost.<ref>{{Cite web |last=Morse |first=Blake |date=March 28, 2018 |title=GDC 2018: Kingdom: Two Crowns Hands-On: Heir To The Throne |url=https://www.shacknews.com/article/104070/gdc-2018-kingdom-two-crowns-hands-on-heir-to-the-throne |access-date=2022-12-08 |website=[[Shacknews]] |language=en |archive-date=2022-12-08 |archive-url=https://web.archive.org/web/20221208111126/https://www.shacknews.com/article/104070/gdc-2018-kingdom-two-crowns-hands-on-heir-to-the-throne |url-status=live }}</ref> ==Development== ''Kingdom Two Crowns'' was originally designed to be an expansion to ''[[Kingdom: New Lands]]'', an improved version of the 2015 video game ''[[Kingdom (video game)|Kingdom]]''. As the expansion grew and experienced numerous delays, the designers chose to develop it into a new game.<ref name=":4" /><ref name=":8">{{Cite web |last=Shive |first=Chris |date=2018-03-28 |title=GDC 2018: Kingdom: Two Crowns Could Be the Crown Jewel of the Series - Hardcore Gamer |url=https://hardcoregamer.com/previews/gdc-2018-kingdom-two-crowns-could-be-the-crown-jewel-of-the-series/294506/ |access-date=2022-11-13 |website=Hardcore Gamer |language=en-US |archive-date=2022-11-13 |archive-url=https://web.archive.org/web/20221113010117/https://hardcoregamer.com/previews/gdc-2018-kingdom-two-crowns-could-be-the-crown-jewel-of-the-series/294506/ |url-status=live }}</ref> In contrast to the other titles in the series, ''Two Crowns'' was mainly designed by Raw Fury co-founder Gordon van Dyke, with series creator Thomas "Noio" van den Berg acting as a creative director.<ref name=":9">{{Cite web |last=Handrahan |first=Matthew |date=2019-05-31 |title=Raw Fury acquires rights to the Kingdom IP |url=https://www.gamesindustry.biz/raw-fury-acquires-rights-to-the-kingdom-ip |access-date=2022-11-24 |website=GamesIndustry.biz |language=en |archive-date=2022-11-24 |archive-url=https://web.archive.org/web/20221124070608/https://www.gamesindustry.biz/raw-fury-acquires-rights-to-the-kingdom-ip |url-status=live }}</ref> Both developers wanted to create a new experience focused on defending structures instead of "defeating and escaping". They were inspired by the [[Infinity Blade#Gameplay|descendants narrative]] of ''[[Infinity Blade]]'' to reduce the difficulty of the original ''Kingdom''{{'s}} [[roguelike]] design. As a result, the developers allowed the player to keep most of their buildings after losing their crown, believing that it would encourage them to keep playing.<ref name=":02">{{Cite web |last=Harris |first=John |date=2019-02-06 |title=Kingdom Two Crowns and the practical intersection of pixel art |url=https://www.gamedeveloper.com/design/-i-kingdom-two-crowns-i-and-the-practical-intersection-of-pixel-art-and-roguelike-design |access-date=2022-11-13 |website=[[Game Developer (website)|Game Developer]] |language=en |archive-date=2022-11-13 |archive-url=https://web.archive.org/web/20221113011247/https://www.gamedeveloper.com/design/-i-kingdom-two-crowns-i-and-the-practical-intersection-of-pixel-art-and-roguelike-design |url-status=live }}</ref> Van Dyke described the art of ''Two Crowns'' as "modern [[pixel art]] aesthetics; Inspired by retro video games, but without the limitations of that era".<ref name=":11" /> Van den Berg liked the style for its [[impressionism]], and chose it because it could be quickly produced, despite having some trouble designing the fonts and rotating images.<ref name=":02" /> The level design was particularly difficult, as van den Berg found that the "one-dimensional" layout limited player strategy. Although he was previously opposed to adding a new currency, the rest of the team convinced van den Berg to add gems, without complicating the existing gameplay.<ref name=":02" /> In 2019, van den Berg sold the rights to the ''Kingdom'' franchise to Raw Fury for an undisclosed fee. He had been transitioning control of the series to Raw Fury over the course of three years, and decided to begin working on other projects. Van Dyke became the new manager of the franchise, after working as a designer on the previous games. By then, the series had sold over 4 million copies, and ''Kingdom Two Crowns'' had gained over 300,000 players within six months of launch.<ref name=":9" /><ref name=":10">{{Cite web |last=Kerr |first=Chris |date=2019-05-31 |title=Indie publisher Raw Fury has acquired the rights to the Kingdom franchise |url=https://www.gamedeveloper.com/business/indie-publisher-raw-fury-has-acquired-the-rights-to-the-i-kingdom-i-franchise |access-date=2022-12-04 |website=[[Game Developer (website)|Game Developer]] |language=en |archive-date=2022-12-04 |archive-url=https://web.archive.org/web/20221204082701/https://www.gamedeveloper.com/business/indie-publisher-raw-fury-has-acquired-the-rights-to-the-i-kingdom-i-franchise |url-status=live }}</ref> Raw Fury created a franchise "roadmap" for upcoming expansions and games.<ref name=":10" /> The studio said in 2020 that it was one of their main priorities supporting ''Two Crowns'', and they would be providing it with further content updates.<ref>{{Cite web|last=Parijat|first=Shubhankar|date=2020-10-08|title=Kingdom Majestic Interview – Post-Launch Plans, Possible Next-Gen Port, and More|url=https://gamingbolt.com/kingdom-majestic-interview-post-launch-plans-possible-next-gen-port-and-more|access-date=2022-12-04|website=GamingBolt|language=en-US|archive-date=2022-12-04|archive-url=https://web.archive.org/web/20221204082702/https://gamingbolt.com/kingdom-majestic-interview-post-launch-plans-possible-next-gen-port-and-more|url-status=live}}</ref> == Marketing and release == The game was teased at PAX West in 2017, where the developers demonstrated the new mechanic of multiplayer.<ref>{{Cite web |last=Hodapp |first=Eli |date=2017-08-04 |title='Kingdom: Two Crowns' is Headed to Mobile, We Played the Switch Version at PAX |url=https://toucharcade.com/2017/09/04/kingdom-two-crowns-is-headed-to-mobile-we-played-the-switch-version-at-pax/ |access-date=2022-12-09 |website=[[TouchArcade]] |language=en-US |archive-date=2022-12-09 |archive-url=https://web.archive.org/web/20221209210553/https://toucharcade.com/2017/09/04/kingdom-two-crowns-is-headed-to-mobile-we-played-the-switch-version-at-pax/ |url-status=live }}</ref> Raw Fury also featured a [[Game demo|demo]] at the [[Game Developers Conference]] in 2018.<ref name=":8" /> In November of that year, the release date was officially announced alongside the addition of a new [[Glossary of video game terms#campaign mode|campaign]] "setting" called ''Kingdom Two Crowns: Shogun''.<ref>{{Cite web |last=LeClair |first=Kyle |date=2018-11-12 |title=Kingdom: Two Crowns Teases Shogun Campaign, Announces Release Date - Hardcore Gamer |url=https://hardcoregamer.com/news/kingdom-two-crowns-teases-shogun-campaign-announces-release-date/317856/ |access-date=2022-11-14 |website=Hardcore Gamer |language=en-US |archive-date=2022-11-14 |archive-url=https://web.archive.org/web/20221114033340/https://hardcoregamer.com/news/kingdom-two-crowns-teases-shogun-campaign-announces-release-date/317856/ |url-status=live }}</ref> The developers said that ''Shogun'' was the first of a number of settings, which would all contain new environments, strategies and characters.<ref name=":5">{{Cite news |last=Purchese |first=Robert |date=2018-11-12 |title=Kingdom Two Crowns release date announced for PC and consoles, including Switch |language=en-gb |work=[[Eurogamer]] |url=https://www.eurogamer.net/kingdom-two-crowns-release-date-announced-for-pc-and-consoles-including-switch |access-date=2022-11-14 |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106183208/https://www.eurogamer.net/kingdom-two-crowns-release-date-announced-for-pc-and-consoles-including-switch |url-status=live }}</ref> The ''Shogun'' setting was Japan-themed, and allowed for players to recruit new units such as ninjas.<ref>{{Cite web |last=Gregson-Wood |first=Stephen |date=2020-04-28 |title=Kingdom Two Crowns, the acclaimed strategy game, is now available for iOS and Android |url=https://www.pocketgamer.com/kingdom-two-crowns/kingdom-two-crowns-the-acclaimed-strategy-game-is-now-available-for-ios-and-andr/ |access-date=2022-11-14 |website=www.pocketgamer.com |language=en |archive-date=2022-11-14 |archive-url=https://web.archive.org/web/20221114033334/https://www.pocketgamer.com/kingdom-two-crowns/kingdom-two-crowns-the-acclaimed-strategy-game-is-now-available-for-ios-and-andr/ |url-status=live }}</ref> ''Kingdom Two Crowns'' was released on December 11, 2018 for [[Windows]], [[macOS]], [[PlayStation 4]], [[Nintendo Switch]], and [[Xbox One]].<ref name=":5" /> An update introducing "Challenge Islands" was released on September 2, 2019, adding three new islands and a mount.<ref>{{Cite web |last=Doolan |first=Liam |date=2019-09-03 |title=Video: Take A Look At The Free Challenge Islands Update For Kingdom Two Crowns |url=https://www.nintendolife.com/news/2019/09/video_take_a_look_at_the_free_challenge_islands_update_for_kingdom_two_crowns |access-date=2022-11-23 |website=Nintendo Life |language=en-GB |archive-date=2022-11-23 |archive-url=https://web.archive.org/web/20221123065419/https://www.nintendolife.com/news/2019/09/video_take_a_look_at_the_free_challenge_islands_update_for_kingdom_two_crowns |url-status=live }}</ref> Versions for [[iOS]] and [[Android (operating system)|Android]] were released on April 28, 2020<ref name=":6">{{Cite web |last=Madnani |first=Mikhail |date=2020-04-28 |title='Kingdom Two Crowns' from Raw Fury Has Finally Arrived on iOS and Android as a Premium Release |url=https://toucharcade.com/2020/04/28/kingdom-two-crowns-mobile-version-out-now-controller-support-splitscreen-ios-android-bloodstained/ |access-date=2022-11-07 |language=en-US |archive-date=2022-11-07 |archive-url=https://web.archive.org/web/20221107014509/https://toucharcade.com/2020/04/28/kingdom-two-crowns-mobile-version-out-now-controller-support-splitscreen-ios-android-bloodstained/ |url-status=live }}</ref> alongside another free setting called ''Kingdom: Dead Lands''. The update acted as a crossover with the 2019 [[metroidvania]] game ''[[Bloodstained: Ritual of the Night]]'', and in it, players could switch between four ''Bloodstained''-themed monarchs possessing their own unique abilities.<ref>{{Cite web |last=Bald |first=Cameron |date=2020-04-20 |title=Kingdom Two Crowns' first iOS & Android update is 'Dead Lands' crossover with Bloodstained: Ritual of the Night |url=https://www.pocketgamer.com/kingdom-two-crowns/kingdom-two-crowns-first-ios-android-update-is-dead-lands-crossover-with-bloodst/ |access-date=2022-11-14 |website=[[Pocket Gamer]] |language=en |archive-date=2022-11-14 |archive-url=https://web.archive.org/web/20221114033330/https://www.pocketgamer.com/kingdom-two-crowns/kingdom-two-crowns-first-ios-android-update-is-dead-lands-crossover-with-bloodst/ |url-status=live }}</ref> The setting was conceived after the developers met ''Bloodstained'' publisher [[505 Games]] at an indie game convention, and were inspired to create a campaign similar in design to a Halloween event that occurred annually in ''Kingdom: New Lands''.<ref name=":11">{{Cite web |last=Van Dyke |first=Gordon |date=2020-04-17 |title=Kingdom Two Crowns: Dead Lands Gets a Bloodstained Crossover on April 28 |url=https://blog.playstation.com/2020/04/17/kingdom-two-crowns-dead-lands-gets-a-bloodstained-crossover-on-april-28/ |access-date=2022-12-10 |website=[[PlayStation Blog]] |language=en-US |archive-date=2022-12-10 |archive-url=https://web.archive.org/web/20221210231719/https://blog.playstation.com/2020/04/17/kingdom-two-crowns-dead-lands-gets-a-bloodstained-crossover-on-april-28/ |url-status=live }}</ref> Another free update dubbed "Never Alone" was released on April 20, 2021, introducing co-op to the Challenge Islands and adding a new one called "Trade Routes".<ref>{{Cite web |last=Whitehead |first=Thomas |date=2021-04-14 |title=Kingdom Two Crowns To Expand Co-Op In Free 'Never Alone' Update |url=https://www.nintendolife.com/news/2021/04/kingdom_two_crowns_to_expand_co-op_in_free_never_alone_update |access-date=2022-11-23 |website=Nintendo Life |language=en-GB |archive-date=2022-11-23 |archive-url=https://web.archive.org/web/20221123065414/https://www.nintendolife.com/news/2021/04/kingdom_two_crowns_to_expand_co-op_in_free_never_alone_update |url-status=live }}</ref> A paid [[Downloadable content|DLC]] called ''Kingdom Two Crowns: Norse Lands'' developed by Raw Fury and Stumpy Squid{{Efn|"Stumpy Squid" is another name for Gordon van Dyke<ref>{{Cite web |date=2020-06-04 |title=Kingdom Majestic delayed to July 9 in Europe, July 14 in North America |url=https://www.gematsu.com/2020/06/kingdom-majestic-delayed-to-july-9-in-europe-july-14-in-north-america |access-date=2022-11-15 |website=Gematsu |language=en-US |archive-date=2022-11-15 |archive-url=https://web.archive.org/web/20221115035726/https://www.gematsu.com/2020/06/kingdom-majestic-delayed-to-july-9-in-europe-july-14-in-north-america |url-status=live }}</ref>}} was released on November 16 alongside a free patch. The DLC added a new campaign, a type of Greed, and [[Norse mythology|Norse]]-themed jobs and mounts.<ref>{{Cite web |last=Whitehead |first=Thomas |date=2021-11-02 |title=Kingdom Two Crowns: Norse Lands 'Premium DLC' Arrives Soon On Switch |url=https://www.nintendolife.com/news/2021/11/kingdom-two-crowns-norse-lands-premium-dlc-arrives-soon-on-switch |access-date=2022-11-15 |website=Nintendo Life |language=en-GB |archive-date=2022-11-15 |archive-url=https://web.archive.org/web/20221115025203/https://www.nintendolife.com/news/2021/11/kingdom-two-crowns-norse-lands-premium-dlc-arrives-soon-on-switch |url-status=live }}</ref> The soundtrack for ''Norse Lands'' was composed by the Norwegian [[alt-pop]] group Kalandra, with the composers drawing heavily upon [[Nordic folk music|Scandinavian]] and [[Celtic music|Celtic]] influences and utilizing instruments such as the [[hurdy-gurdy]] and [[moraharpa]].<ref>{{Cite journal |last=Everly |first=Dave |date=April 22, 2022 |title=Kingdom Two Crowns: Norse Lands Soundtrack |journal=[[Prog (magazine)|Prog]] |publisher=[[Future plc]] |issue=129 |pages=95 |via=[[Gale Academic OneFile]]}}</ref> == Reception == {{Video game reviews | MC = Switch: 85/100<ref>{{Cite web |title=Kingdom Two Crowns |url=https://www.metacritic.com/game/switch/kingdom-two-crowns |access-date=2022-11-13 |website=Metacritic |language=en |archive-date=2019-05-23 |archive-url=https://web.archive.org/web/20190523213913/https://www.metacritic.com/game/switch/kingdom-two-crowns |url-status=live }}</ref> | NWR = 9/10<ref>{{Cite web |title=Kingdom Two Crowns Review - Review |url=http://www.nintendoworldreport.com/review/49136/kingdom-two-crowns-switch-review |access-date=2022-11-13 |website=Nintendo World Report |archive-date=2022-07-07 |archive-url=https://web.archive.org/web/20220707191330/https://www.nintendoworldreport.com/review/49136/kingdom-two-crowns-switch-review |url-status=live }}</ref> | NLife = {{rating|8|10}}<ref>{{Cite web |date=2018-12-13 |title=Review: Kingdom Two Crowns - Calming Strategy Made More Accessible Thanks To Couch Co-op |url=https://www.nintendolife.com/reviews/switch-eshop/kingdom_two_crowns |access-date=2022-11-13 |website=Nintendo Life |language=en-GB |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106183208/https://www.nintendolife.com/reviews/switch-eshop/kingdom_two_crowns |url-status=live }}</ref> | PSQ = {{rating|7|10}}<ref>{{Cite web |date=2018-12-23 |title=Review: Kingdom Two Crowns - Enjoyably Minimalist Strategy |url=https://www.pushsquare.com/reviews/ps4/kingdom_two_crowns |access-date=2022-11-13 |website=Push Square |language=en-GB |archive-date=2022-11-06 |archive-url=https://web.archive.org/web/20221106191324/https://www.pushsquare.com/reviews/ps4/kingdom_two_crowns |url-status=live }}</ref> |}} According to the [[Review aggregator|review aggregate]] website [[Metacritic]], the Switch version of ''Kingdom Two Crowns'' received "generally favorable reviews".<ref>{{Cite web |title=Kingdom Two Crowns |url=https://www.metacritic.com/game/switch/kingdom-two-crowns |access-date=2022-11-07 |website=Metacritic |language=en |archive-date=2019-05-23 |archive-url=https://web.archive.org/web/20190523213913/https://www.metacritic.com/game/switch/kingdom-two-crowns |url-status=live }}</ref> Critics frequently praised the strategic elements of gameplay.<ref name=":1" /><ref name=":3" /><ref name=":2" /> ''Nintendo World Report'' called the game "a worthy sequel" and recommended it to fans of the strategy genre,<ref name=":1" /> while ''[[Push Square]]'' said that it was "well-refined" and "brilliantly simple".<ref name=":2" /> ''[[GameStar]]'' praised the minimalism in how the monarch was controlled, and found its strategy elements to be "amazingly complex".<ref name=":3" /> Other critics considered the game to be substantially similar to ''Kingdom: New Lands'', but said that it was generally better in comparison.<ref name=":0" /><ref name=":4" /> The introduction of co-op was received positively, with critics feeling as though it made gameplay easier.<ref name=":0" /><ref name=":1" /><ref name=":2" /> ''[[Nintendo Life]]'' considered co-op to be a helpful addition, but said players would feel like they were "almost [[gaming the system]]" after performing worse in single-player.<ref name=":0" /> ''Nintendo World Report'' noted that adding a second monarch allowed for players to split their attention between multiple areas, calling it an "amazingly powerful" addition.<ref name=":1" /> On the other hand, ''[[GameRevolution]]'' felt that the cooperative mode encouraged players to win in an "exploitative way", and that multiplayer undermined the game's "emotional impact" and "took away from the core" of the franchise.<ref name=":7" /> Reviewers such as ''Push Square'' and ''Nintendo Life'' felt that the game's pacing was sedate, and would not appeal to everyone.<ref name=":0" /><ref name=":2" /> ''[[Kotaku]]'' felt that the slow pace suited the game world, but might become frustrating when a player has to rebuild after a setback.<ref name=":4" /> ''Push Square'' also criticized the game's mysteries as difficult to learn.<ref name=":2" /> Other commentators paid specific attention to the art style.<ref name=":0" /><ref name=":1" /><ref name=":7" /> ''Nintendo World Report'' and ''Nintendo Life'' singled out the pixel art, both calling it "beautiful".<ref name=":1" /> ''Nintendo Life'' also highlighted that scenery changed from day to night, saying that it would "grow" on players with its "tranquility".<ref name=":0" /><ref name=":1" /> == Anmerkungen == <references group=lower-alpha /> == Einzelnachweise == <references /> == Weblinks == * {{Official website|https://www.kingdomthegame.com/kingdom-two-crowns}} <nowiki> [[Category:2018 video games]] [[Category:Android (operating system) games]] [[Category:IOS games]] [[Category:MacOS games]] [[Category:Multiplayer and single-player video games]] [[Category:Nintendo Switch games]] [[Category:PlayStation 4 games]] [[Category:Raw Fury games]] [[Category:Strategy games]] [[Category:Windows games]] [[Category:Xbox One games]]